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OnPlayerColliderEnable ​

Usage ​

  • Return a non-null value to override default behavior

Example Autogenerated ​

csharp
private void OnPlayerColliderEnable( BasePlayer instance, CapsuleCollider playerCollider )
{
    Puts( "OnPlayerColliderEnable works!" );
}

Location ​

  • BasePlayer::EnablePlayerCollider()
csharp
//---
{
	if (this.playerCollider.enabled)
	{
		return;
	}
	if (Interface.CallHook("OnPlayerColliderEnable", this, this.playerCollider) != null)
	{
		return;
	}
	if (base.isServer & this.isInvisible)
	{
//---

Released under the MIT License.