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OnPlayerKeepAlive ​

Usage ​

  • Return a non-null value to override default behavior

Example Autogenerated ​

csharp
private void OnPlayerKeepAlive( BasePlayer instance, BasePlayer player )
{
    Puts( "OnPlayerKeepAlive works!" );
}

Location ​

  • BasePlayer::RPC_KeepAlive(BaseEntity/RPCMessage msg)
csharp
//---
	}
	if (!this.IsWounded())
	{
		return;
	}
	if (Interface.CallHook("OnPlayerKeepAlive", this, msg.player) != null)
	{
		return;
	}
	this.ProlongWounding(10f);
}

Released under the MIT License.