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OnPlayerWound ​

Usage ​

  • Return a non-null value to override default behavior

Example Autogenerated ​

csharp
private void OnPlayerWound( BasePlayer instance, HitInfo info )
{
    Puts( "OnPlayerWound works!" );
}

Location ​

  • BasePlayer::BecomeWounded(HitInfo info)
csharp
//---
{
	if (this.IsWounded())
	{
		return;
	}
	if (Interface.CallHook("OnPlayerWound", this, info) != null)
	{
		return;
	}
	bool flag = info != null && info.damageTypes.GetMajorityDamageType() == Rust.DamageType.Fall;
	if (this.IsCrawling())
//---

Released under the MIT License.