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OnPlayerRevive ​

Usage ​

  • Return a non-null value to override default behavior

Example Autogenerated ​

csharp
private void OnPlayerRevive( BasePlayer fromPlayer, BasePlayer instance )
{
    Puts( "OnPlayerRevive works!" );
}

Location ​

  • BasePlayer::OnMedicalToolApplied(BasePlayer fromPlayer, ItemDefinition itemDef, ItemModConsumable consumable, MedicalTool medicalToolEntity, bool canRevive)
csharp
public virtual void OnMedicalToolApplied(BasePlayer fromPlayer, ItemDefinition itemDef, ItemModConsumable consumable, MedicalTool medicalToolEntity, bool canRevive)
{
	if ((fromPlayer != this && this.IsWounded()) & canRevive)
	{
		if (Interface.CallHook("OnPlayerRevive", fromPlayer, this) != null)
		{
			return;
		}
		this.StopWounded(fromPlayer);
	}
//---

Released under the MIT License.